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CHAPTER II

Preliminaries



LAW 1
THE PACK - RANK OF CARDS AND SUITS

Duplicate Contract Bridge is played with a pack of 52 cards, consisting of 13 cards in each of four suits. The suits rank downward in the order Spades (S), Hearts (H), Diamonds (D), Clubs (C). The cards of each suit rank downward in the order Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.



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LAW 2
THE DUPLICATE BOARDS

A duplicate board containing a pack is provided for each deal to be played during a session. Each board is numbered and has four pockets to hold the four hands, designated North, East, South and West. The dealer and vulnerability are designated as follows:

North DealerBoards15913
East DealerBoards261014
South DealerBoards371115
West DealerBoards481216
      
Neither Side VulnerableBoards181114
North-South VulnerableBoards251215
East-West VulnerableBoards36916
Both Sides VulnerableBoards471013

The same sequence is repeated for Boards 17-32, and for each subsequent group of 16 boards.

No board that fails to conform to these conditions should be used. If such board is used, however, the conditions marked on it apply for that session.



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LAW 3
ARRANGEMENT OF TABLES

Four players play at each table, and tables are numbered in a sequence established by the Director. He designates one direction as North; other compass directions assume the normal relationship to North.



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LAW 4
PARTNERSHIPS

The four players at each table constitute two partnerships or sides, North-South against East-West. In pair or team events, the contestants enter as pairs or teams and retain the same partnerships throughout a session (except in the case of substitutions authorized by the Director). In individual events each player enters separately, and partnerships change during a session.



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LAW 5
ASSIGNMENT OF SEATS

A. Initial Position
The Director assigns an initial position to each contestant (individual, pair or team) at the start of a session. Unless otherwise directed, the members of each pair or team may select seats among those assigned to them by mutual agreement. Having once selected a compass direction, a player may change it within a session only upon instruction or with permission of the Director.

B. Change of Direction or Table
Players change their initial compass direction or proceed to another table in accordance with the Director's instructions. The Director is responsible for clear announcement of instructions; each player is responsible for moving when and as directed, and for occupying the correct seat after each change.


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Chapters:  I - Definitions   II - Preliminaries   III - Preparation and Progression   IV - General Laws Governing Irregularities   V - The Auction   VI - The Play   VII - Proprieties   VIII - The Score   IX - Tournament Sponsorship   X - Tournament Director   XI - Appeals
Last modified: Mon Apr 13 17:50:02 1998